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No functionality is "missing," you just have to use a slightly slower method!Īnd Scopes were the absolute most vital missing tool for "professionals." Those were absolutely necessary for those of us (raises hand) who prepare media for television or motion picture broadcast and have to actually conform to SMPTE standards.
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Deep data makes things a bit faster since all passes are in a file, but it's not essential at all since the passes can still render to multiple files to be composited. You can render out multiple passes to composite just like everyone did for 12 years. Wanna draw a vector shape in Hitfilm? Create a huge plane and use the (vector) layer mask to draw the shape!ĭeep data in OpenEXR would be nice, but that's a November 2013 addition to a 2001 file spec. Is it as convenient? Nope, but you can still use the element. Or, rasterize your vector at a high resolution-telling Illustrator to rasterize an element 4000px wide will give you something usable in Hitfilm. Yes, native support for vectors would be awesome. Now, to you and a gentle admonition: careful to confuse what you (or I) want with what's vital.
#HITFILM PRO 2017 MANUAL 32 BIT#
32 bit color is a fundamental engine enhancement-now implemented-that had to happen before specific implementations could be done.ītw, you say there are no new motion graphic tools in HFP 2017? I point to Neon Path-mograph artist who have wanted to do strokes on text or custom paths just got a feature requested for years! Now that Hitfilm has that, it's possible to develop HDR support. Example: we have users hoping for HDR support.
#HITFILM PRO 2017 MANUAL FULL#
Having BCC bundled in HFP or as an add on for HFE gives a very good alternative for users who need more advanced text (yes, I also would like improvements to Hitfilm's native text), while allowing the dev team to work on other things.Īs I said in an earlier post, there are plenty of improvements to Hitfilm I want that aren't implemented yet, but, trying to look past what *I*want, the HFP 2017 improvements to the speed of response in the editor, the full audio panel (finally audio editing in Hitfilm isn't a bad joke!), the new search filters, the increase in allowed media sizes-these are much needed improvements that also happen to affect the highest number of users.Īnd these changes to core functionality open up future options. Sadly, they can't.Ĭedric has a very valid point when he says improving Hitfilm's native text became lower priority once BCC was licensed. This staff would love to do every feature every user asked for, and do it this week. Once you account for back-end staff (general office, accounting, marketing) and staff for PhotoKey, it's unlikely there are more than four or five programmers assigned to Hitfilm. Running HFI in Ae gives Ae functions that Ae does not have.Ī general note on Hitfilm development: FxHome is a small company-around 20 people. Incidentally Hitfilm Ignite is a plug-in suite to add Hitfilm effects to other software. Then to add 3D models to Ae you need Element 3D-a third party plug-in that's half the cost of Hitfilm Pro). There's a reason third-party plug ins exist (for example, to get Hitfilm-like particle sims in Ae requires Trapcode Particular-a plug-in that costs more than Hitfilm Pro.
#HITFILM PRO 2017 MANUAL SOFTWARE#
I wait for future updates to see what direction the company takes it in.Ĭraftycurate, I will note that NO software has every possible feature natively. I have now changed the title again to reflect my own views.īottom line is that I want this to be a great product, because Hitfilm's success is all our success if it helps us fulfil our creative goals, and I hope to purchase it when it becomes indispensable for my own work. In reality, I scoured the New Features list and struggled to find anything substantial that improves HitFilm's motion graphics capabilities significantly. To say Hitfilm 2017 has "not many" new MoGraph features is quite generous, as another poster pointed out. Also, the follow up post was moved onto this thread, perhaps to hide it from public view who knows. What annoys me is that it was changed to something I don't believe is true and wouldn't have said, so I felt misrepresented. It's not that the post was edited per se that gets me. HitFilm bills itself as a Motion Graphics solution, so it is positioning itself in a market where other solution exist, with certain feature sets, it has to back up that claim with a strong competitive feature set, which I don't believe it does yet. Yes I realised I had posted out of disappointment and frustration after months of waiting, and hoping that Hitfilm would emerge as a strong MoGraph solution at last, with an improved basic feature set in this area, and that the post title reflected that, but was probably too strongly expressed, though I stand by the sentiment behind it.